It’s a refreshing nod to the glory days of Super Mario 64. But aside from Super Mario Odyssey’s subtle (and not so subtle) nods to the 1996 classic, this more open-ended approach to level design hints that EAD Tokyo has also taken a healthy bit of inspiration from Link’s latest adventure, too.
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With no time limits to be found or hastily moving stages hurrying you along, you’re free to discover the wealth of collectibles and secret areas that have been carefully hidden across each Kingdom. While these sizable sandboxes still see Mario tasked with pursuing a main objective, players are also free to traverse each level as they please. Unlike in 2013’s Super Mario 3D World, Super Mario Odyssey abandons linear levels for more open-ended “Kingdoms”, and it’s a move that’s definitely paid off. Goodbye Linear Levels, Hello Sandboxes The Sand Kingdom gives you a taste of just how expansive Odyssey's levels can be.Ī big reason for this is the playgrounds you find yourself hopping, running and jumping across. Thanks to moments of grin-inducing level design and a plethora of refreshing new game mechanics, Mario’s first Switch outing is the rarest of things – a video game sequel that’s oozing with creativity.
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While the house of Mario could have easily churned out another fun but familiar-feeling romp, with each new level in Super Mario Odyssey, it becomes more evident that Nintendo has gleefully set out to defy series conventions. Just like with March’s captivating The Legend of Zelda: Breath Of The Wild, Super Mario Odyssey shows Nintendo back at its daring best. Because after spending 15 glorious hours with Super Mario Odyssey, somehow, Nintendo has managed to make its aging icon feel new again. With our favorite ex-plumber already mastering go-karts, space exploration and, well, pretty much everything else in between, this mustachioed mascot has seemingly done it all before.Īpparently though, no one told the Mario team. How do you make a 20-year-old video game series feel fresh? It’s a question that must regularly keep the creators of Mario –Nintendo’s EAD Tokyo –up at night.